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 The Military Manual

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Join date : 2010-06-14

The Military Manual Empty
PostSubject: The Military Manual   The Military Manual Icon_minitimeFri Jun 18, 2010 11:15 am

Hello there recruit,

I am just going to jump right into it. Only buy Regular troops, there is really no need for specialized troops. Tanks are the main unit in this game. Do not buy turrets, because they will inflate your power. Do not buy missiles or super weapons right away, and when you do buy them, you only really need to get 2 Spy Satellites, to deter spies. The super weapons can inflate your power as well, so be careful.

The best way to attack, in my opinion, is to first declare an objective. If you want to simply take some land, find a good target (discussed a little later), and attack him two times, after attacking someone two times, you do not get much more land, it is the game's anti annihilation policy Smile However if you want to truly crush a nation, then launch a missile, or missiles, then launch many port bombardments, then follow up and clean their clocks with 2-3 full military attacks. This will crush his army, and lower his power, so when you come in with your forces, you will just roll over him.

|War Generals|
Okay, You need to do a few changes in your War Generals. Go to War, then to War Generals, then go to Settings. Change your "Choose Force" to 150%. As well, Invest in these Offensive and Defensive Skills --
Offensive Skills:
- Master Satellite Imagery (2 skills)
- Expert Battle Diagnostics (1 skill)
- Expert Battle Simulator (1 skill)
- Master War Cabinet (2 skills)
Defensive Skills:
- Expert Scorched Earth (1 skill)
- Master Strategist (2 skills)
- Expert WMD Specialist (1 skill)
- Master War Cabinet (2 skills)

|Attacking Rules|
To find a target, look for these:
- Power number. Attack someone who is 75% less than you or 200% more than you.
- Attack someone who has not been attacked successfully for 12 hours, in other words, make sure they are fresh, so you gain the most land you can. You can attack twice and gain large land amounts, but after that, the land you can take lowers, tremendously.
- Government Type. Attack nations that have Democracy or Anarchy, or any other government type, just do not attack fascists or communists, since they are harder to defeat. If you want to, you can, but it is a little harder.
- My readiness. Have at least 95% readiness. You can have lower, but 95% is optimal.

|Last Notes|
Try to always save 150 turns, and set an ambush, before logging off. Set your Military Production to 100%, when you are in Fascism and ready to take some land.

|A Good Unit Production Set-Up|

- 70% Tanks ( 20-30% Regular Tanks, 80-70% Artillery)
- 10% Regular Troops
- 20% Regular Ships
**NOTE**
You will want to have a good amount of spies as well, so just adjust your Unit Production to 100% Reg. Spies, and play out a few turns. This is the same with reg troops. Always have 2,500 troops before attacking a nation, so you can reap more lands.

Please follow these principles and you will launch your nation into great success.
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